Karen Hawkins

Karen Hawkins

Principal, Accessible Design

Level Access

Level Access

Karen Hawkins is a Human Factors engineer and a certified accessibility professional with more than 13 years of experience. She is a member of the IAAP OPDC (International Association of Accessibility Professional Organizational Professional Development Committee) Career Pathways Working Group, as well as a member of the W3C’s Accessibility Roles and Responsibilities Matrix (ARRM) Working Group. As both a user experience designer and director, she honed her skills leading multi-disciplinary teams in creating digital solutions for leading global companies. Today, she leads the accessible design practice at Level Access, teaching customers and colleagues alike to apply accessible design thinking to all their work.

Upcoming Talks

UXDX EMEA 2024

10 October 2024

In-Person Ticket Only
Continuous Design
Discovery Stage

Product teams are harnessing the power that design systems offer, creating digital solutions efficiently, consistently, and at scale. But, as teams move towards this level of maturity, are they similarly maturing in their application of accessibility into their processes and output? Sadly, many design systems are failing to address the needs of all audiences. From tokens to annotations, each step in the creation of a design system must consider and incorporate digital accessibility. Teams are facing issues regarding who is responsible for which aspects of accessibility, and where and how to document accessibility considerations. In this forum we will openly discuss how product teams can incorporate more accessibility
considerations into their design systems.

Karen Hawkins
Karen Hawkins

Principal, Accessible Design

Level Access

Level Access
 

UXDX EMEA 2024

11 October 2024

Workshop Ticket Only
Continuous Discovery

Dive into the essential skills of integrating accessibility into UX design systems in this full day workshop. You'll learn the nuances of creating accessible styles, components, patterns, and pages, ensuring that your designs meet the needs of all users. Utilizing Brad Frost's design system methodology, you'll learn to apply accessibility principles across different levels: enhancing styles with design tokens, refining components for accessibility, ensuring interactive patterns are keyboard-navigable, and developing responsive and orientation-friendly templates and pages.

This hands-on session will include a mix of insightful presentations and practical exercises using Figma, where participants will create and integrate accessible UI elements such as buttons, links, and checkboxes into an accessible toolbar, filters, and a complete data details page. You'll gain essential skills to not only understand the structure and role of design systems but also to implement accessible design and documentation at every step.

Learning Outcomes

  • Create accessible design elements and integrate them into practical, user-friendly layouts.
  • Learn and apply accessible design requirements across the different design system levels.
  • Learn the documentation your developers really need to build accessible components and patterns, as well as various ways for how to document the requirements.

Note: Attendees are recommended to have access to Figma or PowerPoint for the practical exercises. Due to limited accessibility features in design tools like Figma, PowerPoint is a viable alternative.

Karen Hawkins
Karen Hawkins

Principal, Accessible Design

Level Access

Level Access