UXDX Training

Build the skills and knowledge needed to help shift from projects to empowered product teams.

1. UXDX Fundamentals

Align on principles before any changes.

The way of working and constraints required to enable autonomous teams.

The 6 UXDX constraints - objectives, values, structure, architecture, people and leadership
Way of Working Fundamentals

Way of Working Fundamentals

Length: 3 days

Audience: Everyone in a modern organisation

Get alignment within teams and across the wider organisation so you can skip the endless debate and actually start to make progress.

Enabling Autonomy

Enabling Autonomy

Length: 4 days

Audience: Everyone in a modern organisation

Empowered teams doesn't mean anarchy. Understand the six constraints that enable autonomy in teams.

Defining Purpose

Defining Purpose

Length: 2 days

Audience: Everyone in a modern organisation

Be able to create a compelling vision for a product team and cascade that into metrics, a strategy and stream team objectives.

2. Stream Teams

How autonomous, empowered teams work.

The key activities required to build products from continuous customer research, through prototyping to product build and release.

The UXDX processv- research, hypothesis, prototype, build, test, release, deploy, operate and monitor
Continuous Discovery

Continuous Discovery

Length: 2 days

Audience: UX, Design, other T-shaped people

Understand the principles behind generative research, identify the key research techniques, uncover ways to generate insights from data and develop an opportunity solution tree.

Continuous Design

Continuous Design

Length: 1 day

Audience: UX, Design, other T-shaped people

The idea is just the beginning. How to break down ideas into the constituent elements to iteratively test and validate the key assumptions underpinning the idea.

Continuous Delivery

Continuous Delivery

Length: 1 day

Audience: Dev, other T-shaped people

We need to move from big designs up front to iterative development to be able to support validating ideas before committing to building them.

3. Product Teams

Involving the full organisation.

The core product team roles including Product, UX, Design, Dev, Marketing, Customer Success, Finance and more.

A product team in the UXDX process, surrounded by multiple stream teams
Product Leader

Course under development

Product Leader

Audience: Product, other T-shaped people

Defining the product strategy, setting objectives for stream teams, validating viability and desirability, and aligning the product team.

Research Lead

Course under development

Research Lead

Audience: UX, other T-shaped people

Defining the research strategy, identifying development needs, encouraging mastery and coaching the team.

Design Lead

Course under development

Design Lead

Audience: Design, other T-shaped people

Defining the design strategy, identifying development needs, encouraging mastery and coaching the team.

Engineering Lead

Course under development

Engineering Lead

Audience: Dev, other T-shaped people

Defining the dev strategy, identifying development needs, encouraging mastery and coaching the team.

Training Designed to Deliver Change

How the UXDX offerings deliver the motivation, knoweldge and skills required for change to happen

What you Get

Fundamentals

Align on what efficiency means and how to empower teams to deliver.

Stream Teams

Learn the new ways of working for autonomous, empowered teams.

Product Teams

Understand the impact on the wider organisation.

Leadership

Discover the new ways of leading teams that deliver better results.
Motivation
Knowledge
Skills
Conferences
UXDX Model
Training
Community