
Jasmin Verollet-Dahncke is a freelance UX, game design and gamification consultant with 10+ years’ experience helping teams ship engaging, accessible experiences. She has led UX on titles including Pax Dei at Mainframe Industries (Finnish Game of the Year 2024), with previous roles at Next Games and Remedy Entertainment. Based in the Hamburg area, she brings a practical, collaborative approach across design, tech and leadership, from early prototypes through to live product iteration.
Past Talks
4 October 2018
Next Games, founded in 2013 by design veterans from Rovio, Supercell and Disney, focuses on crafting visually impressive, highly engaging games Jasmin Dahncke, UX Designer, Next Games. Jasmin will talk about how in the product lifecycle, monitoring and UX are working in tandem with some good results.


7 May 2018
Jasmin will talk through player segmentation of the game 'The Walking Dead; No Man's Land'. Jasmin gives us a top level viewpoint of player segmentation from a UX designer perspective - how they do it and design and the feature pipeline based on what they found from the data.


