CommunityIn-Person

UXDX · Stockholm · 08 May, 2018

UXDX Community:Stockholm

Date

08 May, 2018

14:30 - 19:30

Venue

In-Person Venue

Fake Street

Format

In-Person

Europe/Stockholm

From

Register

Where product, design and engineering people meet to learn from real work.

A local meetup bridging the gap between Product, UX, Design and Dev to build better products, faster together.

Expect real case studies, candid lessons and a room of peers working through similar product-delivery challenges.

Hosted by

U

UXDX

Community event team

Agenda

Tue8 May

14:30
Managing Change: Implementing The UXDX Model

Driving change within an organisation, no matter how big or small can be difficult. Oftentimes it's not just about a bottom up or top down approach. You need to understand the emotions and behaviours that trigger action and win over change.

Tue8 May

15:30
Building An Autonomous Team Is Fun!

With a proven track record of building cross-functional teams from scratch, Anna is now a Product Manager at iZettle where she leads a cross-functional team of 10+ members including backend, web, iOS, Android, test, UX and visual design.
Her presentation at UXDX Stockholm takes us through the process of autonomy, how to create it and what to expect.

Tue8 May

16:15
UX Research - Who Cares?

Lisa works for startup, Doctrin, which is in the healthcare sector. In her talk she discusses the challenges within primary care and an ageing population and how the product Doctrin is looking at improving this through research, user tests, design, development right through to monitoring to be aligned with their users.

Tue8 May

16:45
Science Of Design

Tem is a UX Lead of Bouvet, who provides consultancy and development services in information technology and integrated communication to public and private sector enterprises.

Tem's presentation offers 5 tips for managing UX & design.

Tue8 May

17:00
Is User Experience Research A Science?

In this session Piotr Sliwa of Netguru asks and answers the question 'Is user experience a science?'

Tue8 May

18:00
How To Figure Out What To Build First

Building your own product from scratch contains may challenges including complex integrations. Jan talks about how to focus on integrations that would take days, not months. And how to present the product features to the developers using story maps.

Tue8 May

18:30
Reducing Time To Player With Static Infrastructure

What you'll get out of this conversation is what this metric time to player is. Specifically Ross talks about the patching process after DICE make a big bang release. How do they get incremental updates to get players content they want to play. Ross talks about how they used to do it and how they're doing it going forward.

Tue8 May

19:00
Purposeful Prototyping

Minecraft is a widespread game - it's on every platform from PC's to all consoles, VR, touch platforms, Apple TV etc. Oscar talks about prototyping methods to build a better product, faster.

In-Person Venue

Fake Street

Community is one part of how UXDX helps teams build better products.

Local events help people learn from peers and build their network. The reports, ebooks and knowledge library turn those conversations into practical ideas teams can apply.