Reducing Time To Player With Static Infrastructure

Knowledge / Inspiration

Reducing Time To Player With Static Infrastructure

Continuous Delivery
UXDX Community Stockholm 2018
Slides

What you'll get out of this conversation is what this metric time to player is. Specifically Ross talks about the patching process after DICE make a big bang release. How do they get incremental updates to get players content they want to play. Ross talks about how they used to do it and how they're doing it going forward.