Reducing Time To Player With Static Infrastructure

08 May18:30 – 19:00Stage: Main StageTalk
Slides

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What you'll get out of this conversation is what this metric time to player is. Specifically Ross talks about the patching process after DICE make a big bang release. How do they get incremental updates to get players content they want to play. Ross talks about how they used to do it and how they're doing it going forward.

Speaker

Ross McKinley

Ross McKinley

Software Engineering Manger

EA DICE