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UXDX · 02-23 Jul, 2024

UXDX Community:Tech Leadership Essentials: From API Mastery to Team Dynamics

Date

02-23 Jul, 2024

16:00 - 17:00

Venue

Online

Format

Online

UTC

From

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Where product, design and engineering people meet to learn from real work.

An online series bridging the gap between Product, UX, Design and Dev to build better products, faster together.

Expect real case studies, candid lessons and a room of peers working through similar product-delivery challenges.

Hosted by

U

UXDX

Community event team

Agenda

Tue2 Jul

16:00
Boosting Team Ownership and Accountability Using the 4DX Method

Learn what is and how to seamlessly integrate the 4 Disciplines of Execution (4DX) into your product team dynamic, fostering goal achievement and strategic impact. Meet practical strategies for tailoring 4DX to your team, promoting goal ownership, and ensuring continuous progress toward your product objectives.

Tue2 Jul

16:30
Mastering APIs as a Product Manager

APIs power the whole internet - from eCommerce to AI, but how do you manage them as a product person? How do you build a team and what type of Product Managers are needed? What is the UX of an API?

Tue23 Jul

16:30
Building Bridges: The Service Blueprint Design System Integrating Design, Business Strategy, and Development

Service blueprints are one of the main Service Designers work artifacts, important for setting the strategy of services and products and being a living document in any organization. They are not utilized only by (service) designers. People outside of the design organization also benefit from service blueprints and are involved in their build process. This gives rise to the following questions:

The big one: How to create a Design System for Service Blueprint that all cross-functional team members can use for their different jobs to be done (purposes)?

And the detailed ones:
1. How to define different purposes for using Service Blueprint (jobs-to-be-done)?
What tool is the best for collaboration with non-designers?
2. What tool is the most suitable for presentation or demonstration of a finished service blueprint?
3. How do designers transition to and from each stage in the blueprint development process with the given tools?
4. How to automate some of the tasks with possible AI-components?

And finally - How to make this work open to other designers

Community is one part of how UXDX helps teams build better products.

Local events help people learn from peers and build their network. The reports, ebooks and knowledge library turn those conversations into practical ideas teams can apply.