Kent Eisenhuth

Kent Eisenhuth — Staff Product Designer at Waymo. Talks and sessions delivered at UXDX.

Kent Eisenhuth

Kent Eisenhuth

Staff Product Designer

As a design lead at Waymo, Google, and a fellow of the Royal Society of Arts, Kent has two decades of experience in developing visual languages that improve collaboration, comprehension, and decision-making across a wide array of products, including Google Cloud, Fitbit, Search, Alphabet’s Loon, and Waymo.
Kent led Fitbit’s Generative AI Charting program and co-founded Google’s Data Accessibility program. He previously led Google Cloud’s Data Visualization program and co-authored the data visualization specs for Material Design.
Kent’s work and ideas have appeared in many publications, including The Guardian, UXmatters, ACM journals, and Smashing Magazine. His book, Drawing Product Ideas, delivers a new and exciting guide to effectively communicating product ideas by drawing simple shapes.
Kent has presented talks and ideas at many conferences, such as IxDA’s Interaction, SXSW, The Israeli Visualization Conference, UXDX, and the World Usability Congress, and he is a frequent guest lecturer at several universities in the United States.

Past talks

5 talks · 3 events
2026
UXDX USAMay 2026
Q&A
Activity

SOLD OUT: Who Should Be Nervous in the Age of AI? Opening Night Offsite

Join us for an informal opening evening hosted at Figma’s office, just a short distance from the main venue. This offsite session is designed for those arriving early, based locally, or looking for a more relaxed way to kick things off before the main event begins. Expect drinks, conversation, and a provocative discussion to set the tone for the days ahead. Note We cannot accommodate everyone from the event so only available to those who register in advance. We have been here before. We have lived through waves of euphoria and dismay. First the computer. Then the web. Then mobile. Each time we believed everything was changing. Each time shallow practice was exposed. Now AI is not coming. It is here. It drafts. It prototypes. It codes. It researches. It collapses handoffs. It accelerates output. It also accelerates mediocrity. So who should be nervous? This opening session revisits the role of the whole product team in an AI world, not from hype, but from history and fundamentals. It argues that this is not the end of design, product, or engineering. But it is the end of surface-level competence. Drawing from past technology shifts and a return to hands-on learning in AI, machine learning and data science, this session explores and debates what actually survives disruption. Agenda: - 5:30 PM Registration opens; reception F&B open - 6:15 PM Welcome - 7:50 PM Networking and F&B - 8:30 PM Close Our panelists will discuss: - Why every discipline in product development is exposed by AI, not just Design - Why shallow generalism and narrow specialism are both fragile in 2026 - How will team structures and ways of working change - What “depth” really means when AI can generate output instantly - The unique perspective Design brings when systems become intelligent, not just interactive - How to think about generalist vs specialist in a world where AI fills skill gaps but cannot replace judgment - What skills, mindsets and fundamentals will compound rather than decay This will be followed by an open forum, giving everyone in the room a chance to speak candidly with the speakers about their hopes, concerns, and open questions in this space. Location: Figma: 33 W 23 St, New York, NY 10010

2023