Ross McKinley

Ross McKinley

Software Engineering Manger

EA DICE

Ross makes developers lives easier by managing the end-to-end release process: taking code from a creative or developer machine all the way to production, and into the hands of players! Currently Ross is an Engineering Manager for DevOps, Build and Release at EA DICE. He's slowly bringing in best practices and a product mindset to all the (internal and external) projects at DICE. Ross works closely with the European and Global leaders on how they build teams, tools, products and ship games at EA and DICE.

Past Sessions

UXDX Community Stockholm 2019

Watch How Teams Integrate Design, Product & Devops

How Teams Integrate Design, Product & Devops

Ross McKinley

EA DICE

Anna Sitnikova

iZettle

Anna-Karin Fossum

Thomas Cook Northern Europe

In this panel we discuss the ways in which Design, Product and DevOps can be integrated using examples from Thomas Cook, IZettle and EA DICE. Panelists: Anna-Karin Fossum, Head of Design & User Experience, Thomas Cook Northern Europe Ann...

UXDX Europe 2018

Watch Getting Your Pipelines Flowing

Getting Your Pipelines Flowing

Ross McKinley

Software Engineering Manger, EA DICE

Patch release process Understaind the value stream map and deployment workflow at DICE Increasing effort upfront to reduce build time"

UXDX Community Stockholm 2018

Watch Reducing Time To Player With Static Infrastructure

Reducing Time To Player With Static Infrastructure

Ross McKinley

Software Engineering Manger, EA DICE

What you'll get out of this conversation is what this metric time to player is. Specifically Ross talks about the patching process after DICE make a big bang release. How do they get incremental updates to get players content they want to p...

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