Ross McKinley

Ross McKinley

Software Engineering Manger

EA DICE

EA DICE

Ross makes developers lives easier by managing the end-to-end release process: taking code from a creative or developer machine all the way to production, and into the hands of players!
Currently Ross is an Engineering Manager for DevOps, Build and Release at EA DICE. He's slowly bringing in best practices and a product mindset to all the (internal and external) projects at DICE.
Ross works closely with the European and Global leaders on how they build teams, tools, products and ship games at EA and DICE.

Past Talks

In this panel we discuss the ways in which Design, Product and DevOps can be integrated using examples from Thomas Cook, IZettle and EA DICE.

Panellists:
Anna-Karin Fossum, Head of Design & User Experience, Thomas Cook Northern Europe
Anna Sitnikova, Product Manager, iZettle
Ross McKinley, Software Engineering Manager, EA DICE

Ross McKinley
Ross McKinley

Software Engineering Manger

EA DICE

EA DICE
 
Anna Sitnikova
Anna Sitnikova

Product Manager

Zettle

Zettle
 
Anna-Karin Fossum
Anna-Karin Fossum

Head of Design & User Experience

Thomas Cook Northern Europe

Thomas Cook Northern Europe
 
Continuous Delivery

Patch release process

  • Understand the value stream map and deployment workflow at DICE
  • Increasing effort upfront to reduce build time
Ross McKinley
Ross McKinley

Software Engineering Manger

EA DICE

EA DICE
 
Continuous Delivery

What you'll get out of this conversation is what this metric time to player is. Specifically Ross talks about the patching process after DICE make a big bang release. How do they get incremental updates to get players content they want to play. Ross talks about how they used to do it and how they're doing it going forward.

Ross McKinley
Ross McKinley

Software Engineering Manger

EA DICE

EA DICE