You need to login to view videos

Don't worry, accounts are free!

Sign in here
Knowledge / Inspiration

How We Manage Releases at Minecraft

Ideate, Validate and Design
UXDX Europe 2020

During the past year we've explored a new approach to Minecraft release management, with concepts such as Minimum Lovable Product and four levels of Done.
In this talk I'll show how it works and what we've learned.

Henrik Kniberg, Developer & Agile CoachMojang

Your Notes

Note: you can access saved notes on your profile

Got a Question?

Discuss it further