Building a scalable infrastructure for games which serve hundreds of millions of people is tough. But with each new game requiring slightly different features building that scalable infrastructure multiple times becomes impossible. In this talk Steven will share how his team works with all of the different game teams to build a shared infrastructure that empowers the game developers without restricting their ability to innovate.
- Defining the central technology product
- Handling requests from multiple different stakeholders
- Managing the big risk - lack of adoption
- Keeping the platform lean and agile